Eight stages over two worlds of running, jumping and stomping. Question blocks hold coins and the odd
power up, bricks break once you are big, and the flag at the end of each level is the
only way out. You get three lives and a clock that does not wait.
How to play
Powers to find: Wings for a second jump in the air, a Shield that eats one hit, a coin
Magnet, the Star and the Blaster. What you hold at a flag comes with you to the next
stage, and a lost life restarts you at the last checkpoint post you passed.
LeftRight or ADMove
SpaceUp or WJump, hold for height
ShiftRun
XFire the blaster, once you have found one
P or EscPause
FFullscreen
M and BMute sound, and music
GamepadStick or pad to move, A to jump, B to fire
ArrowsMove, slide your thumb between them to turn
JumpHold for height
RunTap to latch it on, tap again to walk
FireThe blaster, once you have found one
PauseStops the clock
MoreSound, music and fullscreen
Your runner
They all run, jump and shoot exactly the same.
Start from
Reach a flag to unlock the next level here.
No run finished yet. Eight stages, two worlds, one final flag.